First Light has a clear advantage of around 5fps for the duration of the tests. If we compare the performance analysis of the two versions we see a clear difference. As we move through the cities, there is a very palpable feeling that this game runs much faster than the original.
INFAMOUS FIRST LIGHT COST FULL
However, these sections are still full of detail and are impressive in their own way and this suggests that the game engine does not get in the way of dealing with these great environments.Ĭontrary to what we were expecting, we were surprised to notice that in gameplay within the cities themselves, they operated at a slightly higher frame rate, keeping much closer to 40fps. This was not the case at all, with the average frame-rate hovering just below 40fps. Before the tests we were hoping that these indoor areas in more confined environments would offer us an improvement in the frame rate, perhaps even to the 60 fps mark. With that in mind, let’s look at this new episode.įirst Light takes place mainly on the two islands available in Second Son, also offering a variety of indoor areas within the DUP quarantine area.
At that time, we were not so happy with the decision not to fix the frame-rate, but then thankfully, Sucker Punch later gave us the option to limit it to 30 fps, giving players the chance to choose between pure and unlocked performance and a more consistent update. With Second Son, our tests revealed that the average frame rate was around 35 frames per second during a normal gaming session, producing quite noticeable spasms at 60Hz. The question that arises is the extent to which the producer decided to address aspects related to performance, if at all. With inFamous First Light, an independent episode that can now be acquired via digital download, Sucker Punch had yet another opportunity to refine the technique that had already impressed us. Unfortunately, the performance did not live up to our expectations when it comes to performance, as we would most like to have seen a frame-rate with no fixed limit without the occasional drop in peaks below 30fps. When inFamous second son was released last March, the game’s producer, Sucker Punch, gave us a technically well-designed game that clearly showed the benefits of the latest Sony console. Performance analysis: inFamous First Light